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Custom web experiences

One web.
Four different worlds.

A strong website should feel native to its subject. These projects use scroll, sound, motion, data, and playful controls differently—because the experience follows the story instead of a template.

Explore the collection Build something distinct
Story firstMotion earns its place
Visitor controlledScroll, sound, and pacing stay optional
Browser nativeResponsive, accessible, and linkable

01 · Scroll-film

The Old Pueblo

One desert day, built for Saturday night.

Fly from dawn in the saguaros through monsoon weather and Kitt Peak darkness, then descend into Arizona Stadium at kickoff. Scroll becomes the camera without taking control away from the visitor.

Interaction idea: one continuous trip whose scenery, copy, and sound all follow the same timeline.

Take the journey Read the build story
Arizona Stadium at night in The Old Pueblo
The journey ends under the stadium lights.

02 · Interactive worldbuilding

The Orrery

Eleven worlds, connected by one orbit.

A desert giant under two suns, glyph rain, a hadal deep, dancing auroras, predictive mathematics, a living storm, and more. Each world has its own visual behavior while the orbital interface keeps the whole journey legible.

Interaction idea: one navigation system that can hold radically different visual worlds without losing the visitor.

Enter The Orrery View the code
The Orrery interactive world collection
Eleven coded worlds share one navigable system.

03 · One-page brand

Andrew Caleb International

A global operator with a broadcast signal.

A focused one-page site combines a retro broadcast identity, cassette-style audio controls, fleet-tracking details, and small surprises that reward exploration without burying the company story.

Interaction idea: brand personality carried through sound, controls, typography, and motion—not pasted on as decoration.

Visit the live site Plan a brand experience
Andrew Caleb International website
A retro-broadcast identity designed for one clear page.

04 · Guided scroll journey

27 Miles to Canada

Climb 6,457 feet through six living worlds.

An interactive drive up Mount Lemmon turns elevation, ecology, weather, and place into a slow browser journey. Visitors can scroll themselves or let autoplay carry the road while the story pauses long enough to read.

Interaction idea: continuous travel that keeps moving while every ecological stop gets room to breathe.

Take the drive View the code
27 Miles to Canada interactive Mount Lemmon journey
A road trip becomes an ecological story.

What carries across every build

The spectacle still has a job.

Clear first frame

The visitor understands what the experience is before any motion asks for attention.

Control stays visible

Scroll, autoplay, sound, and exploration never trap the person using the site.

Details stay optional

The main journey is simple; deeper context and technical decisions remain available one click away.

A website should feel like your work

Bring the idea that does not fit a template.

We can shape the story, interaction, and technical build into one coherent experience.

Start a project See the service

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